New Adventures in the Old World
This is a dark age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death and of the world’s ending. Amidst all of the fire, flame and fury it is a time too of mighty heroes, of bold deeds and great courage.
At the heart of the Old World sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers, it is a land of great mountains, mighty rivers, dark forests and vast cities. And from his throne in Altdorf reigns the Emperor Karl Franz, sacred descendant of the founder of these lands, Sigmar, and wielder of his magical warhammer.
But these are far from civilised times. Across the length and breadth of the Old World, from the knightly palaces of Bretonnia to ice-bound Kislev in the far north, come rumblings of war. In the towering World Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumours of rat-things emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever-present threat of Chaos, of daemons and beastmen corrupted by the foul powers of the Dark Gods.
As the time of battle draws nearer, the world needs heroes like never before…
Over the years I have collected all of the Warhammer Fantasy Roleplay 3E campaigns, adventures, PDFs and game supplement kits. My goal with this campaign, New Adventures in the Old World, is to work our way through all of this wonderfully pretreated content.
Truthfully, this is our second attempt at this. Our first party to attempt this consisted of a dwarf slayer, an agent of the empire and a burgher down on his luck. They successfully completed a few adventure seeds; An Eye For An Eye, A Day Late and A Shilling Short (downloadable PDF available through Fantasy Flight Games Website), and The Edge of Night. Unfortunately our heros were killed while facing the Horrors of Huedegal, but that is a story for another day…
Our current campaign is roughly following the same outline, but has a new grand connecting plot for our PCs. Our party attendance varies, anywhere from 3-9 people, ages ranging from 11-43. Though our core PC group is usually 3-5. We try and meet once a week and I hope to update this blog regularly!
That being said, this is all a work in progress, so please bear with me. I look forward to your comments and suggestions, thanks for stopping by!